![]() ![]() In this first case, the model is dimensionally small, scale factor 1.0 with the decal matching: Here are a couple of examples of decent decal/graphic rendering from Stager. Fixing the problem is often as simple as fooling Stager into thinking it's dealing with a bigger graphic, or using a PNG export that actually is much bigger. I can't tell you exactly what will work, because I don't have an inside track on how the code does its thing - some large-scale scenes and models remain stubbornly low-resolution no matter what - but just know that the awful image resolution isn't universal. But when I place that into the same position on the same model in Stager, it is hugely different. If I make the vector graphic 50 cm x 50 cm, all my experience tells me nothing has really changed. If I place an Illustrator graphic whose nominal dimensions are 4 cm x 4 cm onto the (nominally 10 cm x 10cm) surface of a model in Stager, it will look terrible. The 3D world is an alien landscape, and things work differently than we expect. I'm just giving you the benefit of my own experiences.) Most designers think of vector files as being "resolution independent." That's how it is for print or screen, and we take it for granted. (I don't pretend to know technically why this is. You will find that the dimensions of your label have a huge effect on the resolution when applied to a model. I'll update here when I have some progress to share. We've known about the issue for some time but have been priortizing also some work to improve overall app stability (crashes and hangs, related to rendering). The team is aware of the overall issues and have some improvements in progress and prioritized to work on next. However, in most cases with this decal/image quality issue, there is indeed a bug / series of bugs happening. Be sure to set your vector file to an equivilant pixel size before importing as Stager does not have native re-rasterization at this time. One thing to note is that if you are working in a vector format, Stager rasterizes the images on input. Going larger than that is usually not necessary. Using an image that is at least 2000 x 2000 pixels will generally give good results, 4k for very large resolution product shots. In some cases it may just be that the image itself isn't high enough resolution. Just wanted to chime in, first to acknowledge the problem and be clear that yes there absolutely is a problem (in some cases). ![]()
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